⚠️ PRE-RELEASE CHANGELOG
These patch notes cover an upcoming update that is not yet live.
The release date is currently TBD while we finish bug fixes, testing, and final polish. Features listed below may also change before release.
Debuting the new Starchart system with our first premium tradeable chart, the Nexus Atlas.

!shop, limited to 2 per day (subject to change).
A sort of "shrine" you can offer currency to in hopes of loot, or break open for exclusive rewards. Available now in !shop.


br_compact_damage_numbers: set to 1 to show 1,000 damage as 1K. (Disabled by default.)br_dmgnum_glow 0-1 and br_dmgnum_glow_boost 0-4 (0 = dim, 4 = brighter).br_dmgnum_merge 0-1. You can also use br_dmgnum_reaction_tags 0-1 to toggle the new resistance labels if you want less visual clutter.br_glowing_text_bloom 0-1 to toggle, br_glowtext_glow_boost 0-4 for intensity, and br_glowtext_strength 0-1 for final composite intensity.
Searching for items now properly finds items within bags that are within other bags (up to 3 deep).
You can now set collection priority per bag:

You can search element: element, names, comma, separated to find weapons & traits that have specific elements. This has some gaps as some mechanics not visible for searching utilize elemental damage (such as rockets in etched, or requiem modules).
Inventory Search now should crash you less, and it separates storage from base inv.
You can now right click -> Open to Item, and it will open the storage and scroll to & highlight the item in said storage for quick access.
Remade the party system & UI



You can now use 99% of all "Usable" type items from storage slots. (Runes, jewels, etc, you can also use items from storage WITH these by dragging from storage into applicable input slots).
Artifacts now have special item borders, with an exclusive one for First Edition artifacts. Mythicals also get special borders (pending cooler artwork).
You can now hold middle mouse to keep stat displays up and hover over parts of them for more info. Underlined text (like in item descriptions or trait lists) is now hoverable too.
Remade the Input QTY prompt: it now supports typing 100k or 1M instead of 100000 / 1000000.
Completely recoded the entire market place, update the UI a bit.
Updated market place listing UI:

Updated the coin visual for in-world coin loot explosions.
Added a new rare drop available from various permanent and seasonal sources.
You can now open multiple crates from storage.
Completely remade & modernized my Dialogue system to support many new features, this will be used more moving forward. Things like Sealed Djinns now use this for their options.

Sockets now show which traits are added directly on the item (soon to properly show dampening too):

Added a kill marker popup (disabled by default): a skull pops in near your hitmarker when you get a PVP kill.
br_enable_killmarkers 1.Customization convars:
br_killmarker_glow (default on) and br_killmarker_glow_boost to toggle and tune the glow intensity.br_killmarker_sfx_url to point the kill sound at any >AUDIO< URL you like.SHOW_KILLMARKER 0 to hide the popup entirely.Test it anytime with br_test_killmarker (add 1 for the headshot version).
You can now see a hp bar above the shooting range dummy.
You can now add Elemental Shields to shooting range dummies for testing.
Remade dummy damage tracking:
Multiple people can use their loadouts at the same time in shooting ranges.
Players can now just press 'Re-equip' loadout in their inventories to get their loadouts from anywhere within a shooting range. (Maybe should make)
Updated the post-round screen on TTT, it now has a 'damage' tab. This shows a damage breakdown of all damage you dealt and took and from what sources.


Note: The post-round UI had to be made slightly larger for this to look good, so it may feel a bit jarring at first.
Post release plans: